Monday, July 7, 2008

Hey CHRIS! Keep this in mind.

1) Trust your idea. No one can read your mind. Just because you can't explain it well doesn't mean it isn't awesome.

2) Recognize Positive Feedback (laughing, crying, smiles, shock and awe) Don't fish for compliments. In fact, never ask someone 'how they liked it.' I mean, ask technical things like, what could be better/worse, what is you least/most favorite part, but don't fish!

3) When a gametest sucks, fix things, don't wimper.

4) Understand natural human limits. People don't want to play your game all day no matter how fun it is. They have stuff to do. And so do you. Children don't have long attention spans.

I had this written on an index card near a game I'm working on. Now it's a little more permanent.

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